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SpeechToTextAddAcousticResource Method

Adds an audio resource to a custom acoustic model.

Namespace:  IBM.Watson.DeveloperCloud.Services.SpeechToText.v1
Assembly:  unity-documentation (in unity-documentation.exe) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public bool AddAcousticResource(
	SpeechToTextSuccessCallback<bool> successCallback,
	SpeechToTextFailCallback failCallback,
	string customizationId,
	string audioName,
	string contentType,
	string containedContentType,
	bool allowOverwrite,
	byte[] audioResource,
	Dictionary<string, Object> customData = null
)

Parameters

successCallback
Type: IBM.Watson.DeveloperCloud.Services.SpeechToText.v1SpeechToTextSuccessCallbackBoolean
The success callback.
failCallback
Type: IBM.Watson.DeveloperCloud.Services.SpeechToText.v1SpeechToTextFailCallback
The fail callback.
customizationId
Type: SystemString
The cutomization identifier to add the acoustic resource to.
audioName
Type: SystemString
The nameof the audio resrouce.
contentType
Type: SystemString
The content type of the audio resource upload.
containedContentType
Type: SystemString
The content type of the enclosed audio resource.
allowOverwrite
Type: SystemBoolean
Can this resource be overwritten?
audioResource
Type: SystemByte
The byte[] data of the audio resource.
customData (Optional)
Type: System.Collections.GenericDictionaryString, Object
optional custom data.

Return Value

Type: Boolean
True if the acoustic resource was sent to the service.
See Also