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SpeechToTextCreateAcousticCustomization Method

Creates a custom acoustic model.

Namespace:  IBM.Watson.DeveloperCloud.Services.SpeechToText.v1
Assembly:  unity-documentation (in unity-documentation.exe) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public bool CreateAcousticCustomization(
	SpeechToTextSuccessCallback<CustomizationID> successCallback,
	SpeechToTextFailCallback failCallback,
	string name,
	string base_model_name = "en-US_BroadbandModel",
	string description = null,
	Dictionary<string, Object> customData = null
)

Parameters

successCallback
Type: IBM.Watson.DeveloperCloud.Services.SpeechToText.v1SpeechToTextSuccessCallbackCustomizationID
The success callback.
failCallback
Type: IBM.Watson.DeveloperCloud.Services.SpeechToText.v1SpeechToTextFailCallback
The fail callback.
name
Type: SystemString
The custom model name.
base_model_name (Optional)
Type: SystemString
The base model name - only en-US_BroadbandModel is currently supported.
description (Optional)
Type: SystemString
Descripotion of the custom model.
customData (Optional)
Type: System.Collections.GenericDictionaryString, Object
Optional custom data.

Return Value

Type: Boolean

[Missing <returns> documentation for "M:IBM.Watson.DeveloperCloud.Services.SpeechToText.v1.SpeechToText.CreateAcousticCustomization(IBM.Watson.DeveloperCloud.Services.SpeechToText.v1.SpeechToText.SuccessCallback{IBM.Watson.DeveloperCloud.Services.SpeechToText.v1.CustomizationID},IBM.Watson.DeveloperCloud.Services.SpeechToText.v1.SpeechToText.FailCallback,System.String,System.String,System.String,System.Collections.Generic.Dictionary{System.String,System.Object})"]

See Also