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SpeechToTextGetCustomAcousticResource Method

Lists information about an audio resource for a custom acoustic model.

Namespace:  IBM.Watson.DeveloperCloud.Services.SpeechToText.v1
Assembly:  unity-documentation (in unity-documentation.exe) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public bool GetCustomAcousticResource(
	SpeechToTextSuccessCallback<AudioListing> successCallback,
	SpeechToTextFailCallback failCallback,
	string customizationId,
	string audioName,
	Dictionary<string, Object> customData = null
)

Parameters

successCallback
Type: IBM.Watson.DeveloperCloud.Services.SpeechToText.v1SpeechToTextSuccessCallbackAudioListing
The success callback.
failCallback
Type: IBM.Watson.DeveloperCloud.Services.SpeechToText.v1SpeechToTextFailCallback
The fail callback.
customizationId
Type: SystemString
The GUID of the custom acoustic model for which an audio resource is to be listed. You must make the request with service credentials created for the instance of the service that owns the custom model.
audioName
Type: SystemString
The name of the audio resource about which information is to be listed.
customData (Optional)
Type: System.Collections.GenericDictionaryString, Object
Optional custom data.

Return Value

Type: Boolean

[Missing <returns> documentation for "M:IBM.Watson.DeveloperCloud.Services.SpeechToText.v1.SpeechToText.GetCustomAcousticResource(IBM.Watson.DeveloperCloud.Services.SpeechToText.v1.SpeechToText.SuccessCallback{IBM.Watson.DeveloperCloud.Services.SpeechToText.v1.AudioListing},IBM.Watson.DeveloperCloud.Services.SpeechToText.v1.SpeechToText.FailCallback,System.String,System.String,System.Collections.Generic.Dictionary{System.String,System.Object})"]

See Also