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DialogNodeNextStepBehavior Property

What happens after the dialog node completes. The valid values depend on the node type: - The following values are valid for any node: - `get_user_input` - `skip_user_input` - `jump_to` - If the node is of type `event_handler` and its parent node is of type `slot` or `frame`, additional values are also valid: - if **event_name**=`filled` and the type of the parent node is `slot`: - `reprompt` - `skip_all_slots` - if **event_name**=`nomatch` and the type of the parent node is `slot`: - `reprompt` - `skip_slot` - `skip_all_slots` - if **event_name**=`generic` and the type of the parent node is `frame`: - `reprompt` - `skip_slot` - `skip_all_slots` If you specify `jump_to`, then you must also specify a value for the `dialog_node` property.

Namespace:  IBM.Watson.DeveloperCloud.Services.Assistant.v1
Assembly:  unity-documentation (in unity-documentation.exe) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public Nullable<DialogNodeNextStepBehaviorEnum> Behavior { get; set; }

Property Value

Type: NullableDialogNodeNextStepBehaviorEnum
What happens after the dialog node completes. The valid values depend on the node type: - The following values are valid for any node: - `get_user_input` - `skip_user_input` - `jump_to` - If the node is of type `event_handler` and its parent node is of type `slot` or `frame`, additional values are also valid: - if **event_name**=`filled` and the type of the parent node is `slot`: - `reprompt` - `skip_all_slots` - if **event_name**=`nomatch` and the type of the parent node is `slot`: - `reprompt` - `skip_slot` - `skip_all_slots` - if **event_name**=`generic` and the type of the parent node is `frame`: - `reprompt` - `skip_slot` - `skip_all_slots` If you specify `jump_to`, then you must also specify a value for the `dialog_node` property.
See Also