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DialogNodeNextStep Class

The next step to execute following this dialog node.
Inheritance Hierarchy
SystemObject
  IBM.Watson.DeveloperCloud.Services.Assistant.v1DialogNodeNextStep

Namespace:  IBM.Watson.DeveloperCloud.Services.Assistant.v1
Assembly:  unity-documentation (in unity-documentation.exe) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public class DialogNodeNextStep

The DialogNodeNextStep type exposes the following members.

Constructors
  NameDescription
Public methodDialogNodeNextStep
Initializes a new instance of the DialogNodeNextStep class
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Properties
  NameDescription
Public propertyBehavior
What happens after the dialog node completes. The valid values depend on the node type: - The following values are valid for any node: - `get_user_input` - `skip_user_input` - `jump_to` - If the node is of type `event_handler` and its parent node is of type `slot` or `frame`, additional values are also valid: - if **event_name**=`filled` and the type of the parent node is `slot`: - `reprompt` - `skip_all_slots` - if **event_name**=`nomatch` and the type of the parent node is `slot`: - `reprompt` - `skip_slot` - `skip_all_slots` - if **event_name**=`generic` and the type of the parent node is `frame`: - `reprompt` - `skip_slot` - `skip_all_slots` If you specify `jump_to`, then you must also specify a value for the `dialog_node` property.
Public propertyDialogNode
The ID of the dialog node to process next. This parameter is required if **behavior**=`jump_to`.
Public propertySelector
Which part of the dialog node to process next.
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See Also