SpeechToTextAddAcousticResource Method |
Namespace:
IBM.Watson.DeveloperCloud.Services.SpeechToText.v1
Assembly:
UnityDocumentationBuilder (in UnityDocumentationBuilder.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax public bool AddAcousticResource(
SpeechToTextSuccessCallback<bool> successCallback,
SpeechToTextFailCallback failCallback,
string customizationId,
string audioName,
string contentType,
string containedContentType,
bool allowOverwrite,
byte[] audioResource,
Dictionary<string, Object> customData = null
)
Parameters
- successCallback
- Type: IBM.Watson.DeveloperCloud.Services.SpeechToText.v1SpeechToTextSuccessCallbackBoolean
- failCallback
- Type: IBM.Watson.DeveloperCloud.Services.SpeechToText.v1SpeechToTextFailCallback
- customizationId
- Type: SystemString
- audioName
- Type: SystemString
- contentType
- Type: SystemString
- containedContentType
- Type: SystemString
- allowOverwrite
- Type: SystemBoolean
- audioResource
- Type: SystemByte
- customData (Optional)
- Type: System.Collections.GenericDictionaryString, Object
Return Value
Type:
BooleanSee Also