Behavior
public enum Behavior : String
What happens after the dialog node completes. The valid values depend on the node type:
- The following values are valid for any node:
get_user_input
skip_user_input
jump_to
- If the node is of type
event_handler
and its parent node is of typeslot
orframe
, additional values are also valid:- if event_name=
filled
and the type of the parent node isslot
: reprompt
skip_all_slots
- if event_name=
- if event_name=
nomatch
and the type of the parent node isslot
:reprompt
skip_slot
skip_all_slots
- if event_name=
generic
and the type of the parent node isframe
:reprompt
skip_slot
skip_all_slots
If you specifyjump_to
, then you must also specify a value for thedialog_node
property.
-
Undocumented
Declaration
Swift
case getUserInput = "get_user_input"
-
Undocumented
Declaration
Swift
case skipUserInput = "skip_user_input"
-
Undocumented
Declaration
Swift
case jumpTo = "jump_to"
-
Undocumented
Declaration
Swift
case reprompt = "reprompt"
-
Undocumented
Declaration
Swift
case skipSlot = "skip_slot"
-
Undocumented
Declaration
Swift
case skipAllSlots = "skip_all_slots"