TextToSpeechToSpeech Method |
Converts the given text into an AudioClip that can be played.
Namespace:
IBM.Watson.DeveloperCloud.Services.TextToSpeech.v1
Assembly:
unity-documentation (in unity-documentation.exe) Version: 1.0.0.0 (1.0.0.0)
Syntax public bool ToSpeech(
TextToSpeechSuccessCallback<AudioClip> successCallback,
TextToSpeechFailCallback failCallback,
string text,
bool usePost = false,
Dictionary<string, Object> customData = null
)
Parameters
- successCallback
- Type: IBM.Watson.DeveloperCloud.Services.TextToSpeech.v1TextToSpeechSuccessCallbackAudioClip
The success callback. - failCallback
- Type: IBM.Watson.DeveloperCloud.Services.TextToSpeech.v1TextToSpeechFailCallback
The fail callback. - text
- Type: SystemString
The text to synthesis into speech. - usePost (Optional)
- Type: SystemBoolean
If true, then we use post instead of get, this allows for text that exceeds the 5k limit. - customData (Optional)
- Type: System.Collections.GenericDictionaryString, Object
[Missing <param name="customData"/> documentation for "M:IBM.Watson.DeveloperCloud.Services.TextToSpeech.v1.TextToSpeech.ToSpeech(IBM.Watson.DeveloperCloud.Services.TextToSpeech.v1.TextToSpeech.SuccessCallback{UnityEngine.AudioClip},IBM.Watson.DeveloperCloud.Services.TextToSpeech.v1.TextToSpeech.FailCallback,System.String,System.Boolean,System.Collections.Generic.Dictionary{System.String,System.Object})"]
Return Value
Type:
BooleanReturns true if the request is sent.
See Also