Behavior
public enum Behavior : String
What happens after the dialog node completes. The valid values depend on the node type:
- The following values are valid for any node:
get_user_inputskip_user_inputjump_to
- If the node is of type
event_handlerand its parent node is of typeslotorframe, additional values are also valid:- if event_name=
filledand the type of the parent node isslot: repromptskip_all_slots
- if event_name=
- if event_name=
nomatchand the type of the parent node isslot:repromptskip_slotskip_all_slots
- if event_name=
genericand the type of the parent node isframe:repromptskip_slotskip_all_slotsIf you specifyjump_to, then you must also specify a value for thedialog_nodeproperty.
-
Undocumented
Declaration
Swift
case getUserInput = "get_user_input" -
Undocumented
Declaration
Swift
case skipUserInput = "skip_user_input" -
Undocumented
Declaration
Swift
case jumpTo = "jump_to" -
Undocumented
Declaration
Swift
case reprompt = "reprompt" -
Undocumented
Declaration
Swift
case skipSlot = "skip_slot" -
Undocumented
Declaration
Swift
case skipAllSlots = "skip_all_slots"
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Behavior Enumeration Reference